
NormalMap Generator Online — polycount
For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...: I have build an online in-browser free normal map generator.
New normal and specular map generator - Mr Normal - polycount
We've just released a new normal and specular map generator for windows.
Is there a software like old NDO2 where you can DRAW normal …
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs?
ShaderMap 3 - Normal Map Generation and More — polycount
This looks pretty cool, what tangent space implementation does the normal baker use, and does the AO generator from mesh takes a normal map applied to the model into account? :poly121:
Loading normalmap in photoshop is grayscale. — polycount
Hey guys I was trying to crate a large texture map for a house and I wanted to make sure all the textures are in the same file but when I load the normal map into photoshop it's gray.
normal map generator for mac - polycount
there's a bump to normal tool for the mac floating around somwhere, just google for it as i haven't got the link. the results are similar to what the nvidia photoshop plugin generates. although …
Parallax Map - polycount
Jun 17, 2020 · How To Create CrazyBump Using CrazyBump to generate a parallax map from a normal map: If necessary, grab the CrazyBump demo from www.crazybump.com Make sure …
XNormal Height>Normal map step problem — polycount
I created the map with Gimp with the solid noise generator, I'm not sure if this is an issue with Gimp or XNormal I thought about applying the height map to a plane and baking the plane (the …
How to create Roughness/Glossiness maps — polycount
Hi there. I'm very new when it comes to texture creation. I'd like to know how I create the Roughness/Glossiness map. The Normal Map seems to be a starting point, since it may …
ZBrush - Normal Map Generation - Clarify if this is usual behaviour ...
Each map has another checkbox in ZBrush's normal map export box, checked. The best result is the 1st image (top left). It has perfect shading, but has one huge flaw: the normals don't go to …